Machine Learning Graphics Engineer- VCV-Synthetic Data Group

Company: Apple
Location: Seattle, Washington, United States
Type: Full-time
Posted: 20.JUL.2021

Summary

Summary Apple is seeking a ML Graphics Engineer who is exceptionally creative and innovative to join a team of industry-leading developers i...

Description

Summary Apple is seeking a ML Graphics Engineer who is exceptionally creative and innovative to join a team of industry-leading developers in their pursuit of innovative algorithms for 3D human visualization. Design and implement ML graphics workflows and procedural systems while working closely with a small team in a collaborative nature. Be forward-thinking in a fast paced, start-up environment with a drive to enable a team to scale productively and efficiently. The individual should be able to collaborate with multi-functional teams to develop algorithms and generate data to build software solutions for Apple's next generation products.To succeed within this role, you should have shown experience in several of the following areas:Key Qualifications Excellent programming skills in Python and/or C/C++ in a Linux/and or MacOS environmentSolid foundation in 3D geometry, data structures and algorithms, and linear algebraExtensive knowledge of general computer vision and deep learningSolid understanding and experience of deep generative modelsUnderstanding of physics-based simulation methodsExcellent problem solving, critical thinking, and communication skillsDescription Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a multi-functional team to develop tools and algorithms for human visualization. You will need a keen understanding and deep experience in 3D human development - photogrammetry, shading, rigging, simulation, ML, and pipelines. Your work will help synthetic human generation and the data will be essential to build advanced software solutions!Education & Experience BS/MS/PhD in machine learning, computer science, computer graphics, or equivalent experienceAdditional Requirements Experience on camera/depth sensing device/optical device test would be a plus Experience in anatomy-based 3D human rigging, computational hair modeling, and physically-based shading would be a plus Experience in 3D graphics applications such as Maya, Houdini or others Good understanding of modern rendering fundamentals such as PBR, IBL would be a plus

 
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