Machine Learning Graphics Engineer

Company: Apple US Corp
Location: Seattle, Washington, United States
Type: Full-time
Posted: 04.SEP.2021
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Summary

SummarySummaryPosted: Jul 30, 2021 Weekly Hours: 40 Role Number:Apple is seeking a ML Graphics Engineer who is exceptionally creative and in...

Description

SummarySummaryPosted: Jul 30, 2021 Weekly Hours: 40 Role Number:Apple is seeking a ML Graphics Engineer who is exceptionally creative and innovative to join a team of industry-leading developers in their pursuit of innovative algorithms for 3D human visualization. Design and implement ML graphics workflows and procedural systems while working closely with a small team in a collaborative nature. Be forward-thinking in a fast paced, start-up environment with a drive to enable a team to scale productively and efficiently. The individual should be able to collaborate with multi-functional teams to develop algorithms and generate data to build software solutions for Apple's next generation products.Key QualificationsExcellent programming skills in Python and/or C/C++ in a Linux/and or MacOS environmentSolid foundation in 3D geometry, data structures and algorithms, and linear algebraExtensive knowledge of general computer vision and deep learningSolid understanding and experience of deep generative modelsUnderstanding of physics-based simulation methodsExcellent problem solving, critical thinking, and communication skillsDescriptionApple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a multi-functional team to develop tools and algorithms for human visualization. You will need a keen understanding and deep experience in 3D human development - photogrammetry, shading, rigging, simulation, ML, and pipelines. Your work will help synthetic human generation and the data will be essential to build advanced software solutions!Education & ExperiencePhD in Computer Science, Machine learning, Computer Vision, or related field or MS in related fieldAdditional Requirements

 
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